A surprise patch for Team Fortress 2 went live today, implementing a number of significant changes. The Heavy receives a boost to minigun spin-up time and in increase in movement speed while firing the minigun. On the other side of the spectrum, the Pyro’s Flamethrower will do 20% less damage, and a fire’s burn duration will last 6 seconds rather than 10. The Flamethrower’s airblast was buffed to balance for the decrease in damage.

Other significant changes include a new community map, cp_freight, and a new soda for the scout: The Crit-a-Cola.

Check out the full patch notes right here:

As a Medic and a Pyro, I can’t help but be saddened by the Flamethrower nerf. The next time I have an Uber primed, and a Pyro waiting to take out a group of turret, I’ll be forced to reconsider, and I will shed a single tear.

Team Fortress 2

  • Added new community map cp_freight

  • Added missing physics models for several items

  • Added jiggle bones to the Sam & Max items, and The Buff Banner

  • Added Crit-a-Cola

Dedicated Server

  • Linux optimizations.

  • Fixed Linux servers not relisting correctly after a master server restart

  • Fixed a case where servers could have “ghost” players consuming player slots

Engine

  • Marked the “snd_show” convar as a cheat

Gameplay Changes

  • Pyro changes

o Flamethrower direct damage reduced 20%.

o Burn duration reduced (10 -> 6 seconds).

o Airblast re-fire delay reduced by 25%.

o Airblast ammo usage reduced by 20%.

o All reflected rockets/grenades/arrows now mini-crit.

o Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

  • Heavy changes

o Minigun spin-up/down time reduced by 25%

o Minigun firing movement speed increased to just under half-normal (from 80 to 110).

o Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

  • Bonk! changes

o Post-use movement penalty removed.

o Now has a re-use cooldown time, like The Sandman.

  • The Chargin’ Target changes

o Direct charge hit now does 50 damage + 10 per head (up to 5 heads).

o Capped the turn rate from +left and +right while charging.

  • The Huntsman changes

o Removed restriction that arrows need to be aimed before they can be lit by a Pyro.

o Bow can now be lowered without losing the lit arrow.

o Changed bow so you can start charging it while you’re jumping, but you can’t fire until you’re on the ground.

o Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

  • Backpack changes

o Moved Crafting button out to the root class/backpack selection panel.

o Dragging and dropping items in your backpack now makes appropriate sounds.

  • Bot changes

o Bots don’t retreat to gather health as readily if they are in combat.

o Bots no longer retreat when moving to block a point capture.

o Bots should now equip an appropriate combat weapon and fight while moving to collect health.

o Bots who are roaming the map and hunting now chase down their victims, following them around corners.

o Bots That fire projectiles (ie: rockets/grenades/etc) don’t hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.

o Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.

o Added a few more bot names from community suggestions.

o Fixed a behavior loop with Engineer metal gathering.

  • The Sandman change

o Added a slight speed reduction to stunned players.

  • Community requests

o Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals

  • log_verbose_enable default: 0

  • log_verbose_interval default: 3 secs

o “Last-weapon” initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes

  • Fixed an case where The Gunboats didn’t apply their damage reduction properly.

  • The amount count in the HUD now flashes red when you’re low on ammo.

  • Extinguishing a burning teammate now earns a full bonus point (was half a point).

  • Fixed a permanent overheal exploit involving dispensers.

  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.

  • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.

  • Fixed a client crash that could result from players with arrows embedded in them.

  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.

  • Added missing map prefixes to server browser game types.

  • Killing yourself with your own sentry no longer increments the sentry’s kill counter.

  • Fixed dropped hats sometimes having the wrong team color.

  • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.

  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.

  • Fixed Spies disguised as Medics hearing the autocaller sound.

What do you think about the changes, Ranters? Is the Pyro damage nerf justified? Or is it a good day to be a Heavy?

Source: Steam